The Ultimate Guide to Core Keeper Gameplay



This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms.

Enemy Spawns: Enemies are unintentionally spawning outside of enclosed rooms when their spawners are inside. This is enough to give anybody agoraphobia and it's not intended at all!

Automate everything, because why not? Inputs and Outputs are not included in the size of constructions. 

Snaking my way from one clearing to the next was super fun, even if the actual controls (I mainly played on a gamepad) are so simple. If you’re the type of player who revels in simplicity, this could be your crafting game.

Yeah, at $700 the PS5 Pro is expensive for a console, but I spent more than double that on my GPU alone

For instance, I was a Gardener, which gave me a copper hoe and a watering can right off the bat. If I had known better, I probably would’ve preferred a wearable light source to complement my hand-held torch, but it is what it is. It all worked out.

TL;DR: Core keeper is a game with potential, but with very shallow progression systems that can make it feel repetitive very quickly.

A short intro sequence vaguely (but enticingly) introduces your ancient underground surroundings, and it’s immediately clear that you’ll need to grow some crops to fend off your appetite, build a base to craft battle-ready gear, and search for three boss creatures. The world has a semi-randomized layout, which lends itself well to Core Keeper

Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice

Fighting igneous slime boss is one of the most frustrating fights I've ever experienced in any video game in my entire life. I made burn proof food, but between random fire moths that keep spawning and the bosses attacks, it becomes a bullet hell fight.

This is not an achievements guide, but working through all the sections below could bag about half of them.

You are about to leave the Nintendo of Europe sitio. Nintendo of Europe is not responsible for the content or security of the sitio you are about to visit.

, for sure. And the bosses, which you’ll need to physically find Core Keeper Gameplay (or locate using a scanner), are an adequate challenge. If you die — and you probably will, unless you play super cautiously and are buffed up with cooked meals — then it’s just a matter of running back to grab your items off of your headstone.

With Glurch dead, it's time to move on to Ghorm and Malugaz. You can find the locations for them by crafting their respective Scanners at the Glurch statue near the Core. Each of these two bosses requires different strategies to fight them.

Leave a Reply

Your email address will not be published. Required fields are marked *